Launch Portal, and when the console appears, run this command 'timedemo portal-d1'. Portalĭownload the Portal demo file and copy to the portal folder: wget Ĭp m ~/.local/share/Steam/SteamApps/common/Portal/portalĮnable Valve console as described above for Portal. Launch TF2, and when the console appears, run this command 'timedemo tf2-d1'. TF2 (Team Fortress 2)ĭownload the TF2 demo file and copy to the game folder: wget Ĭp m ~/.local/share/Steam/SteamApps/common/Team\ Fortress\ 2/tfĮnable Valve console as described above for TF2. Launch DOTA2, and when the console appears, run this command 'timedemo dota2-d1'. Valve has changed the location form ~/.steam to ~/.local/share/steam DOTA2 (Defense of the Ancients 2)ĭownload the DOTA2 demo file and copy to the game folder: wget Ĭp m ~/.local/share/Steam/SteamApps/common/dota\ 2\ beta/dotaĮnable Valve console as described above for DOTA2. The location of your steam install may be different if it is old. You can re-enter the console with the '`' key. Selecting properties, and then adding -console to the startup parameters This can be done in the Steam client by right clicking on the game, To access this functionality, start the game with the -console parameter. Many Valve games utilize Valve's source engine, which has support for Lower is better! Valve Source Engine games Keep in mind that, unlike the other tests here, the results are in r /home/anholt/src/cairo/perf/cairo-traces/benchmark/ace \ Then your test script is: unset LIBGL_DEBUGĬairogl ~/src/cairo/perf/cairo-perf-trace \ 0001-cairo-perf-trace-Print-times-in-seconds.patch Test of draw call overhead, which many app developers care about. Instructructions per fragment is very low, this can be an excellent The number of fragments per draw call is generally low, and shader The cairo vector graphics library has an OpenGL backend. The framerate is appended to ~/.ut2004/Benchmark/benchmark.log: tail -n 1 ~/.ut2004/Benchmark/benchmark.log | awk '' ![]() Then, start a benchmark botmatch with: ut2004 "br-bridgeoffate?spectatoronly=1?numbots=8?quickstart=1?attractcam=1" -benchmark -seconds=60 -nosound You probably also want to set UseVBO=True if your driver supports VBOs (UT doesn't automatically set this if the extension is exposed, for some reason). Set ?MinDesiredFramerate to 0 in your UT2004.ini in ~/.ut2004/System/UT2004.ini. Go to the console and type timedemo demo001 usecache To show fps at runtime, hit '~' and type: /cg_drawfps 1 Run et using: et exec radar 2>
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