![]() In addition to the secrecy behind-the-scenes, Naka has revealed that Square Enix forbid developers from engaging with fans on social media – whether these interactions were negative or not. ‘It wasn’t right to, without discussion, remove and completely disassociate from the project a director saying so.’ ‘I believe that every effort must be put in to make games the best they can be until the very end so that game fans will enjoy what they buy,’ Naka said. He also describes the Balan Wonderworld team as being ‘down’ during development – although he claimed delays helped boost spirits as developers were given more time to complete work. Naka believes the timeline Arzest and the Balan Company team worked towards was ‘off’, with a schedule too tight to meet the appropriate deadlines set by Square Enix. Read: Marvel’s Guardians of the Galaxy disappointed Square Enix ![]() ‘Second, according to court documents, Ohshima told producer Fujimoto that the relationship with Arzest was ruined due to comments I made wanting to improve the game in the face of Arzest submitting the game without fixing bugs.’ ‘First, when a YouTuber’s arranged piano performance of the game music was released in a promotion instead of the original game track, turning the composer into a ghostwriter, I insisted that the original track be released and this caused trouble,’ Naka wrote on Twitter, as translated by user Cheesemeister. Now that the proceedings are over and I’m no longer bound by company rules, I’d like to speak out.” #BalanWonderworld - Cheesemeister □□□□ April 28, 2022 ![]() “I was removed as the director of Balan Wonderworld about half a year before release, so I filed a lawsuit against Square Enix.
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